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| """PySide6 port of the widgets/widgets/tetrix example from Qt v5.x"""
import random import sys from enum import IntEnum
from PySide6.QtCore import QBasicTimer, QSize, Qt, Signal, Slot from PySide6.QtGui import QColor, QPainter, QPixmap from PySide6.QtWidgets import (QFrame, QGridLayout, QLabel, QLCDNumber, QPushButton, QWidget)
class Piece(IntEnum): NoShape = 0 ZShape = 1 SShape = 2 LineShape = 3 TShape = 4 SquareShape = 5 LShape = 6 MirroredLShape = 7
class TetrixWindow(QWidget): def __init__(self): super().__init__()
self.board = TetrixBoard()
next_piece_label = QLabel() next_piece_label.setFrameStyle(QFrame.Box | QFrame.Raised) next_piece_label.setAlignment(Qt.AlignCenter) self.board.set_next_piece_label(next_piece_label)
score_lcd = QLCDNumber(5) score_lcd.setSegmentStyle(QLCDNumber.Filled) level_lcd = QLCDNumber(2) level_lcd.setSegmentStyle(QLCDNumber.Filled) lines_lcd = QLCDNumber(5) lines_lcd.setSegmentStyle(QLCDNumber.Filled)
start_button = QPushButton("&Start") start_button.setFocusPolicy(Qt.NoFocus) quit_button = QPushButton("&Quit") quit_button.setFocusPolicy(Qt.NoFocus) pause_button = QPushButton("&Pause") pause_button.setFocusPolicy(Qt.NoFocus)
start_button.clicked.connect(self.board.start) pause_button.clicked.connect(self.board.pause) quit_button.clicked.connect(sys.exit) self.board.score_changed.connect(score_lcd.display) self.board.level_changed.connect(level_lcd.display) self.board.lines_removed_changed.connect(lines_lcd.display)
layout = QGridLayout(self) layout.addWidget(self.create_label("NEXT"), 0, 0) layout.addWidget(next_piece_label, 1, 0) layout.addWidget(self.create_label("LEVEL"), 2, 0) layout.addWidget(level_lcd, 3, 0) layout.addWidget(start_button, 4, 0) layout.addWidget(self.board, 0, 1, 6, 1) layout.addWidget(self.create_label("SCORE"), 0, 2) layout.addWidget(score_lcd, 1, 2) layout.addWidget(self.create_label("LINES REMOVED"), 2, 2) layout.addWidget(lines_lcd, 3, 2) layout.addWidget(quit_button, 4, 2) layout.addWidget(pause_button, 5, 2)
self.setWindowTitle("Tetrix") self.resize(550, 370)
def create_label(self, text): lbl = QLabel(text) lbl.setAlignment(Qt.AlignHCenter | Qt.AlignBottom) return lbl
class TetrixBoard(QFrame): board_width = 10 board_height = 22
score_changed = Signal(int)
level_changed = Signal(int)
lines_removed_changed = Signal(int)
def __init__(self, parent=None): super().__init__(parent)
self.timer = QBasicTimer() self.nextPieceLabel = None self._is_waiting_after_line = False self._cur_piece = TetrixPiece() self._next_piece = TetrixPiece() self._cur_x = 0 self._cur_y = 0 self._num_lines_removed = 0 self._num_pieces_dropped = 0 self.score = 0 self.level = 0 self.board = None
self.setFrameStyle(QFrame.Panel | QFrame.Sunken) self.setFocusPolicy(Qt.StrongFocus) self._is_started = False self._is_paused = False self.clear_board()
self._next_piece.set_random_shape()
def shape_at(self, x, y): return self.board[(y * TetrixBoard.board_width) + x]
def set_shape_at(self, x, y, shape): self.board[(y * TetrixBoard.board_width) + x] = shape
def timeout_time(self): return 1000 / (1 + self.level)
def square_width(self): return self.contentsRect().width() / TetrixBoard.board_width
def square_height(self): return self.contentsRect().height() / TetrixBoard.board_height
def set_next_piece_label(self, label): self.nextPieceLabel = label
def sizeHint(self): return QSize(TetrixBoard.board_width * 15 + self.frameWidth() * 2, TetrixBoard.board_height * 15 + self.frameWidth() * 2)
def minimum_size_hint(self): return QSize(TetrixBoard.board_width * 5 + self.frameWidth() * 2, TetrixBoard.board_height * 5 + self.frameWidth() * 2)
@Slot() def start(self): if self._is_paused: return
self._is_started = True self._is_waiting_after_line = False self._num_lines_removed = 0 self._num_pieces_dropped = 0 self.score = 0 self.level = 1 self.clear_board()
self.lines_removed_changed.emit(self._num_lines_removed) self.score_changed.emit(self.score) self.level_changed.emit(self.level)
self.new_piece() self.timer.start(self.timeout_time(), self)
@Slot() def pause(self): if not self._is_started: return
self._is_paused = not self._is_paused if self._is_paused: self.timer.stop() else: self.timer.start(self.timeout_time(), self)
self.update()
def paintEvent(self, event): super(TetrixBoard, self).paintEvent(event)
with QPainter(self) as painter: rect = self.contentsRect()
if self._is_paused: painter.drawText(rect, Qt.AlignCenter, "Pause") return
board_top = rect.bottom() - TetrixBoard.board_height * self.square_height()
for i in range(TetrixBoard.board_height): for j in range(TetrixBoard.board_width): shape = self.shape_at(j, TetrixBoard.board_height - i - 1) if shape != Piece.NoShape: self.draw_square(painter, rect.left() + j * self.square_width(), board_top + i * self.square_height(), shape)
if self._cur_piece.shape() != Piece.NoShape: for i in range(4): x = self._cur_x + self._cur_piece.x(i) y = self._cur_y - self._cur_piece.y(i) self.draw_square(painter, rect.left() + x * self.square_width(), board_top + (TetrixBoard.board_height - y - 1) * self.square_height(), self._cur_piece.shape())
def keyPressEvent(self, event): if not self._is_started or self._is_paused or self._cur_piece.shape() == Piece.NoShape: super(TetrixBoard, self).keyPressEvent(event) return
key = event.key() if key == Qt.Key_Left: self.try_move(self._cur_piece, self._cur_x - 1, self._cur_y) elif key == Qt.Key_Right: self.try_move(self._cur_piece, self._cur_x + 1, self._cur_y) elif key == Qt.Key_Down: self.try_move(self._cur_piece.rotated_right(), self._cur_x, self._cur_y) elif key == Qt.Key_Up: self.try_move(self._cur_piece.rotated_left(), self._cur_x, self._cur_y) elif key == Qt.Key_Space: self.drop_down() elif key == Qt.Key_D: self.one_line_down() else: super(TetrixBoard, self).keyPressEvent(event)
def timerEvent(self, event): if event.timerId() == self.timer.timerId(): if self._is_waiting_after_line: self._is_waiting_after_line = False self.new_piece() self.timer.start(self.timeout_time(), self) else: self.one_line_down() else: super(TetrixBoard, self).timerEvent(event)
def clear_board(self): self.board = [ Piece.NoShape for _ in range(TetrixBoard.board_height * TetrixBoard.board_width)]
def drop_down(self): drop_height = 0 new_y = self._cur_y while new_y > 0: if not self.try_move(self._cur_piece, self._cur_x, new_y - 1): break new_y -= 1 drop_height += 1
self.piece_dropped(drop_height)
def one_line_down(self): if not self.try_move(self._cur_piece, self._cur_x, self._cur_y - 1): self.piece_dropped(0)
def piece_dropped(self, dropHeight): for i in range(4): x = self._cur_x + self._cur_piece.x(i) y = self._cur_y - self._cur_piece.y(i) self.set_shape_at(x, y, self._cur_piece.shape())
self._num_pieces_dropped += 1 if self._num_pieces_dropped % 25 == 0: self.level += 1 self.timer.start(self.timeout_time(), self) self.level_changed.emit(self.level)
self.score += dropHeight + 7 self.score_changed.emit(self.score) self.remove_full_lines()
if not self._is_waiting_after_line: self.new_piece()
def remove_full_lines(self): num_full_lines = 0
for i in range(TetrixBoard.board_height - 1, -1, -1): line_is_full = True
for j in range(TetrixBoard.board_width): if self.shape_at(j, i) == Piece.NoShape: line_is_full = False break
if line_is_full: num_full_lines += 1 for k in range(i, TetrixBoard.board_height - 1): for j in range(TetrixBoard.board_width): self.set_shape_at(j, k, self.shape_at(j, k + 1))
for j in range(TetrixBoard.board_width): self.set_shape_at(j, TetrixBoard.board_height - 1, Piece.NoShape)
if num_full_lines > 0: self._num_lines_removed += num_full_lines self.score += 10 * num_full_lines self.lines_removed_changed.emit(self._num_lines_removed) self.score_changed.emit(self.score)
self.timer.start(500, self) self._is_waiting_after_line = True self._cur_piece.set_shape(Piece.NoShape) self.update()
def new_piece(self): self._cur_piece = self._next_piece self._next_piece.set_random_shape() self.show_next_piece() self._cur_x = TetrixBoard.board_width // 2 + 1 self._cur_y = TetrixBoard.board_height - 1 + self._cur_piece.min_y()
if not self.try_move(self._cur_piece, self._cur_x, self._cur_y): self._cur_piece.set_shape(Piece.NoShape) self.timer.stop() self._is_started = False
def show_next_piece(self): if self.nextPieceLabel is not None: return
dx = self._next_piece.max_x() - self._next_piece.min_x() + 1 dy = self._next_piece.max_y() - self._next_piece.min_y() + 1
pixmap = QPixmap(dx * self.square_width(), dy * self.square_height()) with QPainter(pixmap) as painter: painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().background())
for i in range(4): x = self._next_piece.x(i) - self._next_piece.min_x() y = self._next_piece.y(i) - self._next_piece.min_y() self.draw_square(painter, x * self.square_width(), y * self.square_height(), self._next_piece.shape())
self.nextPieceLabel.setPixmap(pixmap)
def try_move(self, newPiece, newX, newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= TetrixBoard.board_width or y < 0 or y >= TetrixBoard.board_height: return False if self.shape_at(x, y) != Piece.NoShape: return False
self._cur_piece = newPiece self._cur_x = newX self._cur_y = newY self.update() return True
def draw_square(self, painter, x, y, shape): color_table = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
color = QColor(color_table[shape]) painter.fillRect(x + 1, y + 1, self.square_width() - 2, self.square_height() - 2, color)
painter.setPen(color.lighter()) painter.drawLine(x, y + self.square_height() - 1, x, y) painter.drawLine(x, y, x + self.square_width() - 1, y)
painter.setPen(color.darker()) painter.drawLine(x + 1, y + self.square_height() - 1, x + self.square_width() - 1, y + self.square_height() - 1) painter.drawLine(x + self.square_width() - 1, y + self.square_height() - 1, x + self.square_width() - 1, y + 1)
class TetrixPiece(object): coords_table = ( ((0, 0), (0, 0), (0, 0), (0, 0)), ((0, -1), (0, 0), (-1, 0), (-1, 1)), ((0, -1), (0, 0), (1, 0), (1, 1)), ((0, -1), (0, 0), (0, 1), (0, 2)), ((-1, 0), (0, 0), (1, 0), (0, 1)), ((0, 0), (1, 0), (0, 1), (1, 1)), ((-1, -1), (0, -1), (0, 0), (0, 1)), ((1, -1), (0, -1), (0, 0), (0, 1)) )
def __init__(self): self.coords = [[0, 0] for _ in range(4)] self._piece_shape = Piece.NoShape
self.set_shape(Piece.NoShape)
def shape(self): return self._piece_shape
def set_shape(self, shape): table = TetrixPiece.coords_table[shape] for i in range(4): for j in range(2): self.coords[i][j] = table[i][j]
self._piece_shape = shape
def set_random_shape(self): self.set_shape(random.randint(1, 7))
def x(self, index): return self.coords[index][0]
def y(self, index): return self.coords[index][1]
def set_x(self, index, x): self.coords[index][0] = x
def set_y(self, index, y): self.coords[index][1] = y
def min_x(self): m = self.coords[0][0] for i in range(4): m = min(m, self.coords[i][0])
return m
def max_x(self): m = self.coords[0][0] for i in range(4): m = max(m, self.coords[i][0])
return m
def min_y(self): m = self.coords[0][1] for i in range(4): m = min(m, self.coords[i][1])
return m
def max_y(self): m = self.coords[0][1] for i in range(4): m = max(m, self.coords[i][1])
return m
def rotated_left(self): if self._piece_shape == Piece.SquareShape: return self
result = TetrixPiece() result._piece_shape = self._piece_shape for i in range(4): result.set_x(i, self.y(i)) result.set_y(i, -self.x(i))
return result
def rotated_right(self): if self._piece_shape == Piece.SquareShape: return self
result = TetrixPiece() result._piece_shape = self._piece_shape for i in range(4): result.set_x(i, -self.y(i)) result.set_y(i, self.x(i))
return result
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